AoeStats
← jucca187

MegaRandom

505877617Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 50m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tupi · China
968
+15
🇨🇳 Bulgarians · China
925
+16
🇨🇱 Franks · Chile
965
-20
🇫🇮 Japanese · Finland
907
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,505 11:17 16:51 38:20 ⚔ FC into Archers
31 1,552 8:53 20:44 36:57 ⚔ Scout Rush
19 974 13:33 24:46 — ⚔ Fish Boom into Skirms
17 835 9:49 25:36 42:35 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,315 15,564 7,865 2,350 47,094 67,521
17,705 15,377 10,515 1,500 45,097 51,803
15,980 8,935 10,200 2,825 37,940 38,281
8,680 8,195 1,725 650 19,250 23,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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