AoeStats
← jucca187

Arabia

504817327Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 28m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
883
+39
🇩🇪 Britons · Germany
883
+39
🇫🇮 Tatars · Finland
925
-18
🇧🇷 Magyars · Brazil
882
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,515 10:14 20:15 — ⚔ Archer Rush
27 773 11:43 — — ⚔ Skirmisher Rush
21 592 10:07 20:25 — ⚔ FC into Skirms
12 332 10:48 20:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,150 5,190 1,535 200 14,075 15,995
6,700 3,876 1,300 100 11,976 14,625
4,815 3,310 1,250 750 10,125 12,576
5,075 3,430 250 690 9,445 11,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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