AoeStats
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African Clearing

504540861Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 51m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vietnamese · Austria
934
+16
🇦🇹 Huns · Austria
868
+18
🇫🇮 Koreans · Finland
943
-18
🇦🇷 Sicilians · Argentina
906
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,496 12:45 17:03 34:27 ⛏ Fast Castle
26 1,321 12:55 17:54 30:40 ⛏ Fast Castle
25 1,289 13:59 18:29 35:24 ⛏ Fast Castle
22 1,116 16:18 24:46 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,570 25,428 16,355 4,300 63,653 70,838
25,620 20,241 8,130 1,210 55,201 56,544
24,630 9,980 14,330 4,400 53,340 58,661
16,985 21,780 6,005 2,150 46,920 49,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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