AoeStats
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Hill Fort

504058227Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 57m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
994
+13
🇵🇱 Poles · Poland
934
+16
🇫🇮 Sicilians · Finland
927
+16
🇮🇹 Hindustanis · Italy
898
+17
🇮🇳 Hindustanis · India
1010
-19
🇮🇳 Franks · India
912
-15
🇮🇳 Portuguese · India
901
-14
🇪🇸 Vietnamese · Spain
884
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,440 17:48 22:54 37:45 ⛏ Fast Castle
25 1,432 11:40 20:28 49:19 ⚔ FC into Archers
24 1,385 10:59 19:23 39:14 ⛏ Fish Boom FC
21 1,184 11:01 20:29 33:50 ⛏ Fast Castle
19 1,091 12:18 23:24 28:28 ⛏ Fish Boom FC into Fast Imp
18 1,045 13:48 18:35 32:42 ⛏ Fast Castle
14 828 11:42 24:21 42:45 ⛏ Fast Castle
14 798 10:43 18:31 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,020 9,620 17,680 1,795 60,115 60,899
26,640 12,900 16,895 2,350 58,785 64,903
26,130 17,920 7,735 3,200 54,985 72,459
22,950 18,645 10,670 1,905 54,170 78,621
21,695 14,320 13,445 1,600 51,060 67,908
19,810 12,000 10,790 1,750 44,350 47,252
15,670 10,910 14,240 3,355 44,175 60,583
12,705 11,607 4,665 1,800 30,777 36,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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