AoeStats
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Team Islands

503656482Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 40m 25s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
970
+14
🇫🇮 Japanese · Finland
910
+17
🇨🇱 Celts · Chile
902
+17
🇸🇪 Dravidians · Sweden
1039
-21
🇸🇪 Vikings · Sweden
930
-16
🇸🇪 Portuguese · Sweden
796
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 953 11:16 18:21 37:27 ⛏ Fish Boom FC
23 928 12:38 31:38 37:33 ⚔ Fish Boom into Archers into Towers
23 915 11:56 19:30 35:23 ⛏ Fast Castle
19 773 16:36 25:42 34:32 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
19 748 13:12 17:13 32:15 ⛏ Fish Boom FC into Fire Galleys
15 613 11:37 22:46 38:50 ⚔ Fire Galleys into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,625 16,181 7,070 2,800 43,676 49,618
13,030 11,840 4,670 2,250 31,790 35,645
10,985 11,195 5,665 1,300 29,145 33,877
10,530 7,035 7,010 2,290 26,865 29,986
9,860 11,535 3,660 1,100 26,155 28,072
9,910 8,380 2,920 750 21,960 24,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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