AoeStats
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Black Forest

509559871Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 35m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1251
+17
🇦🇺 Gurjaras · Australia
1239
+18
🇧🇷 Maya · Brazil
1230
+18
🇨🇳 Shu · China
1224
+18
🇮🇳 Aztecs · India
1351
-20
🇬🇧 Franks · United Kingdom
1305
-19
🇮🇳 Jurchens · India
1266
-17
🇮🇳 Burgundians · India
1195
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,870 12:31 16:30 21:14 ◆ FC into Fast Imp
42 1,476 10:33 21:02 29:39 ⛏ Fish Boom FC
36 1,276 10:21 21:51 — ⛏ Fast Castle
24 845 12:06 20:28 — ⛏ Fish Boom FC
24 824 12:50 16:25 22:54 ⛏ Fish Boom FC into Fast Imp
21 751 11:15 16:52 — ⛏ Fast Castle
20 697 11:26 16:02 — ⛏ Fast Castle
17 610 15:46 20:04 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,600 15,553 8,840 2,885 43,878 48,567
18,265 7,550 5,960 200 31,975 36,673
12,710 9,255 1,080 3,460 26,505 32,025
9,270 7,255 5,565 220 22,310 24,743
6,670 10,033 2,055 1,435 20,193 20,453
6,935 9,049 3,295 280 19,559 24,946
10,210 4,743 3,100 215 18,268 20,493
5,315 6,109 1,250 495 13,169 13,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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