AoeStats
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Oasis

509554072Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 5m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1357
+13
🇮🇳 Mapuche · India
1279
+16
🇨🇳 Turks · China
1232
+18
🇮🇳 Khmer · India
1199
+19
🇨🇳 Burgundians · China
1282
-17
🇹🇼 Khmer · Taiwan
1279
-17
🇨🇳 Magyars · China
1277
-16
🇨🇳 Maya · China
1263
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 410 — — —
42 250 — — —
39 234 — — —
37 220 — — —
17 102 — — —
16 96 — — —
8 50 — — —
6 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 0 0 1,250 1,214
1,000 250 0 0 1,250 1,273
900 250 0 0 1,150 1,205
550 250 0 0 800 855
250 0 0 0 250 145
200 25 0 0 225 245
150 0 0 0 150 647
0 0 0 0 0 403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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