AoeStats
← Meetjeslander

Coastal Forest

503554327Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 48m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bulgarians · Switzerland
1297
+14
🇧🇪 Poles · Belgium
1261
+16
🇸🇪 Vietnamese · Sweden
1260
+16
🇧🇪 Persians · Belgium
1258
+16
🇨🇳 Celts · China
1336
-19
🇦🇷 Hindustanis · Argentina
1293
-17
🇮🇳 Cumans · India
1252
-15
🇭🇰 Japanese · Hong Kong SAR China
1178
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,832 9:47 23:23 41:23 ⚔ Fish Boom into Scouts
47 2,279 11:08 16:26 — ⛏ Fish Boom FC
46 2,213 10:45 15:34 — ⛏ Fast Castle
38 1,860 9:26 22:39 39:56 ⛏ Fast Castle
34 1,629 9:11 36:25 — ⚔ Scout Rush
33 1,618 11:00 23:23 39:51 ⚔ Archer Rush
32 1,561 10:57 21:24 —
30 1,441 9:43 18:13 36:25 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,700 10,415 24,250 1,600 67,965 71,315
22,975 12,476 16,230 1,525 53,206 59,427
26,260 15,630 3,920 2,890 48,700 53,835
10,185 18,200 10,280 3,545 42,210 45,406
11,620 13,910 9,765 2,830 38,125 49,672
13,260 4,961 6,345 5,350 29,916 30,127
7,045 9,078 2,575 3,655 22,353 24,045
10,235 6,480 2,330 350 19,395 21,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.