AoeStats
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Arabia

503406598Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 31m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Persians · Belgium
1250
+8
🇨🇱 Maya · Chile
1182
+11
🇪🇸 Britons · Spain
1174
+11
🇹🇼 Tatars · Taiwan
1095
-11
🇹🇼 Khitans · Taiwan
1079
-11
🇹🇼 Britons · Taiwan
1046
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 1,632 8:56 23:02 — ⚔ Archer Rush
45 1,417 9:12 23:59 — ⚔ Scout Rush
45 1,411 8:41 21:42 — ⚔ Archers into Skirms
35 1,090 9:39 24:48 — ⚔ Archer Rush
33 1,037 10:06 17:19 — ⚔ Scouts FC
23 737 12:15 20:07 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,700 6,979 3,330 325 18,334 19,488
9,725 4,914 2,240 750 17,629 19,570
6,170 6,144 3,135 650 16,099 17,440
8,325 4,812 2,465 475 16,077 16,932
6,645 5,760 2,550 950 15,905 16,867
5,020 4,475 2,105 125 11,725 12,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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