AoeStats
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QS Arena

503338413Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 43m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1176
+18
🇦🇺 Celts · Australia
1171
+18
🇧🇪 Persians · Belgium
1270
-20
🇫🇷 Vietnamese · France
1162
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,879 8:43 13:55 29:44 ⛏ Fast Castle
33 1,454 7:43 12:46 29:43 ⛏ Fast Castle
30 1,311 7:42 12:18 35:09 ⛏ Fast Castle
28 1,243 10:10 15:55 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,495 10,570 13,420 2,945 48,430 52,040
23,505 13,720 8,825 850 46,900 57,507
16,310 12,935 7,595 3,185 40,025 43,836
12,050 14,340 7,075 3,350 36,815 41,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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