AoeStats
← Meetjeslander

Team Islands

503216496Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 40m 10s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vikings · Belgium
1255
+15
🇫🇷 Vietnamese · France
1242
+36
🇩🇪 Vikings · Germany
1237
-15
🇩🇪 Saracens · Germany
1237
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,754 11:18 18:46 — ⛏ Fish Boom into Galleys FC
39 1,581 11:52 18:28 32:29 ⛏ Fish Boom into Galleys FC
36 1,465 12:11 19:58 — ⛏ Fish Boom into Galleys FC
33 1,334 10:47 23:01 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,875 17,150 8,485 1,500 41,010 41,099
9,025 20,215 6,900 200 36,340 38,141
11,530 15,255 5,255 2,280 34,320 38,188
9,160 16,530 5,515 2,175 33,380 35,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.