AoeStats
← strongfire2002

MegaRandom

510614009Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 55m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1292
+10
🇩🇪 Spanish · Germany
1209
+13
🇩🇪 Mongols · Germany
1158
+15
🇩🇪 Persians · Germany
1049
+19
🇨🇱 Armenians · Chile
1163
-15
🇦🇷 Aztecs · Argentina
1150
-15
🇨🇱 Maya · Chile
1135
-14
🇦🇷 Berbers · Argentina
1114
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,188 12:13 17:55 33:09 ⛏ Fast Castle
54 2,987 9:25 19:45 40:29 ⚔ Scout Rush
47 2,597 11:35 16:46 43:53 ⚔ FC into Archers
33 1,794 10:25 16:42 41:32 ⛏ Fast Castle
31 1,702 11:10 17:06 45:54 ⚔ Scouts FC
25 1,350 10:09 16:12 39:07 ⛏ Fast Castle
24 1,333 12:32 18:39 30:42 ⚔ Archer Rush
17 934 11:18 15:57 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,200 27,054 16,420 6,940 77,614 100,494
38,500 20,090 11,665 1,900 72,155 86,489
17,615 25,380 17,165 2,900 63,060 82,432
22,565 26,067 9,590 4,500 62,722 72,498
24,190 16,282 16,365 3,080 59,917 64,760
20,930 27,299 8,500 2,350 59,079 66,003
16,715 13,550 6,750 2,050 39,065 43,141
13,750 13,918 5,145 1,940 34,753 36,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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