AoeStats
← strongfire2002

MegaRandom

510598449Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 43m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Britons · Denmark
1152
+17
🇧🇪 Spanish · Belgium
1126
+18
🇲🇽 Aztecs · Mexico
1109
+19
🇩🇪 Spanish · Germany
1251
-21
🇩🇪 Mongols · Germany
1196
-19
🇩🇪 Persians · Germany
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,572 11:27 17:49 30:47 ⛏ Fish Boom FC
31 1,345 12:30 18:28 36:29 ⛏ Fish Boom FC
29 1,232 13:29 17:19 35:53 ⛏ Fish Boom FC
22 944 12:29 18:25 — ⛏ Fish Boom FC
21 897 10:18 16:02 39:13 ⛏ Fish Boom FC
19 836 10:39 19:38 32:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,970 18,965 4,750 1,890 43,575 48,649
15,145 18,297 6,500 2,310 42,252 54,619
15,755 15,397 7,540 2,800 41,492 45,678
19,750 10,354 7,845 1,815 39,764 42,389
17,555 12,880 7,060 2,150 39,645 42,887
9,935 11,739 4,030 1,600 27,304 30,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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