AoeStats
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Arena

503834582Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 36m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Turks · Greece
1205
+14
🇩🇪 Franks · Germany
1204
+14
🇺🇸 Byzantines · United States
1178
-15
🇨🇱 Chinese · Chile
1155
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,712 11:38 15:52 30:13 ⛏ Fast Castle
33 1,186 9:55 14:41 33:30 ⛏ Fast Castle
28 1,011 10:55 15:27 — ⛏ Fast Castle
24 871 11:02 15:25 29:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,105 11,740 7,640 1,650 39,135 40,164
15,035 7,130 7,625 1,500 31,290 33,405
13,635 6,675 6,760 1,500 28,570 33,606
9,475 9,840 2,890 200 22,405 28,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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