AoeStats
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Arabia

507382337Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 46m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1048
+17
🇦🇷 Aztecs · Argentina
1046
+17
🇺🇸 Franks · United States
1078
-17
🇵🇦 Britons · Panama
1073
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,065 11:34 25:14 41:47 ⚔ Skirms into Scouts
38 1,764 9:48 21:58 — ⚔ Archer Rush
35 1,626 9:14 21:32 40:00 ⚔ Scout Rush
26 1,182 8:50 22:59 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,985 13,164 4,675 750 32,574 36,256
7,675 12,928 9,240 1,600 31,443 34,907
11,950 6,359 7,750 910 26,969 30,191
11,260 7,603 3,775 2,150 24,788 26,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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