AoeStats
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Arabia

507375983Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 38m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1069
+16
🇺🇸 Poles · United States
1060
+16
🇦🇷 Magyars · Argentina
1064
-16
🇦🇷 Aztecs · Argentina
1062
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,547 11:46 22:19 36:59 ⚔ Scout Rush
33 1,273 10:16 24:39 — ⚔ Scout Rush
30 1,179 11:27 28:19 — ⚔ Scout Rush
21 815 10:09 24:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,895 5,705 2,555 1,300 24,455 27,375
11,420 5,030 3,170 870 20,490 23,224
9,680 5,827 3,215 1,400 20,122 22,155
7,555 6,100 3,260 200 17,115 17,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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