AoeStats
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Arabia

506744165Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 28m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1062
+17
🇨🇱 Magyars · Chile
1060
+17
🇦🇷 Magyars · Argentina
1081
-17
🇦🇷 Aztecs · Argentina
1079
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,420 9:25 20:44 — ⚔ Scout Rush
42 1,201 10:31 17:22 — ⛏ Fast Castle
39 1,118 10:48 19:20 —
23 660 8:56 21:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,930 4,753 2,900 100 15,683 15,973
6,405 3,382 1,625 750 12,162 13,902
5,770 4,024 1,110 750 11,654 14,092
3,760 2,420 730 650 7,560 8,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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