AoeStats
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Arabia

506739721Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 33m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1064
+17
🇦🇷 Aztecs · Argentina
1061
+18
🇺🇸 Mongols · United States
1104
-18
🇺🇸 Vietnamese · United States
1092
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,507 9:09 22:52 — ⚔ Scouts into Skirms
42 1,407 11:21 17:33 — ⚔ FC into Skirms
41 1,367 9:23 22:18 — ⚔ Archer Rush
36 1,192 10:41 21:41 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,900 6,518 2,850 2,080 19,348 20,558
8,175 6,149 1,545 1,400 17,269 18,953
8,530 4,026 3,325 750 16,631 18,999
5,560 6,050 945 325 12,880 13,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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