AoeStats
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MegaRandom

506453233Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 40m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1035
+16
🇦🇷 Malians · Argentina
1032
+16
🇬🇧 Bulgarians · United Kingdom
1055
-17
🇹🇼 Spanish · Taiwan
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,792 12:51 26:06 — ⚔ Drush FC
40 1,627 13:10 18:30 — ⛏ Fast Castle
38 1,564 9:50 25:01 — ⚔ Scouts into Skirms
29 1,199 14:13 21:59 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,020 9,395 4,430 2,055 26,900 34,403
9,940 4,277 5,090 875 20,182 21,822
8,240 4,403 2,590 2,050 17,283 21,922
5,975 3,385 995 450 10,805 11,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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