AoeStats
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Pilgrims

507723166Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 67m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
998
+15
🇩🇪 Magyars · Germany
996
+15
🇩🇪 Italians · Germany
985
-15
🇩🇪 Japanese · Germany
977
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,263 12:33 22:19 41:48 ⛏ Fish Boom
19 1,321 13:09 18:10 41:00 ⚔ Fish Boom into Scouts
16 1,098 12:13 16:57 38:44 ⚔ Fish Boom into Drush FC
14 938 12:02 18:04 40:11 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,735 39,018 25,060 3,215 91,028 94,228
31,445 32,195 23,655 2,600 89,895 110,725
35,785 16,835 15,195 2,800 70,615 84,213
20,850 22,515 18,535 4,370 66,270 79,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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