AoeStats
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Lombardia

507715532Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 59m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
981
+17
🇩🇪 Magyars · Germany
979
+17
🇪🇸 Goths · Spain
1007
-17
🇫🇷 Persians · France
999
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,487 9:21 18:21 36:23 ⚔ Scout Rush
29 1,700 11:13 23:42 38:24 ⚔ M@A Rush
17 1,025 11:19 17:39 40:22 ⛏ Fast Castle
16 959 10:43 15:34 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,585 25,695 8,695 2,900 67,875 77,146
22,960 19,370 20,500 3,105 65,935 74,876
24,975 16,885 11,465 3,725 57,050 64,166
27,665 12,404 15,285 1,630 56,984 62,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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