AoeStats
← 沙正街小霸王

Arena

509614776Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 50m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1025
+12
🇩🇪 Magyars · Germany
1007
+24
🇨🇳 Britons · China
1001
+13
🇪🇸 Franks · Spain
997
+13
🇹🇷 Turks · Türkiye
982
-15
🇫🇷 Byzantines · France
940
-13
🇹🇷 Bohemians · Türkiye
927
-12
🇹🇷 Aztecs · Türkiye
896
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,796 9:49 14:06 36:21 ⛏ Fast Castle
44 2,185 10:07 14:46 28:13 ⛏ Fast Castle
38 1,913 11:00 15:59 34:51 ⛏ Fast Castle
30 1,512 12:07 16:27 21:34 ◆ FC into Fast Imp
23 1,158 12:07 17:31 31:21 ⛏ Fast Castle
22 1,116 12:22 26:03 37:15 ⚔ Skirms into Scouts
18 909 11:12 16:17 33:16 ⛏ Fast Castle
16 785 13:24 22:22 39:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,550 12,830 22,520 3,550 70,450 85,072
28,715 23,448 11,110 3,050 66,323 71,647
21,850 12,285 18,965 4,360 57,460 67,259
25,865 16,700 8,605 2,400 53,570 69,672
14,300 19,305 15,960 1,905 51,470 55,565
21,415 20,235 5,360 1,600 48,610 58,195
17,840 10,990 16,225 0 45,055 50,341
20,880 16,350 5,715 1,540 44,485 49,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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