AoeStats
← 沙正街小霸王

Oasis

509598133Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 49m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
991
+15
🇨🇳 Franks · China
985
+16
🇨🇳 Burgundians · China
975
+16
🇨🇳 Magyars · China
964
+16
🇹🇷 Turks · Türkiye
1030
-17
🇵🇱 Mongols · Poland
972
-16
🇪🇸 Lithuanians · Spain
967
-16
🇫🇷 Celts · France
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,664 10:17 28:06 47:50 ⚔ Archer Rush
32 1,556 12:34 23:00 38:21 ⚔ Scout Rush
31 1,554 9:48 16:29 35:06 ⛏ Fast Castle
26 1,264 9:58 16:03 45:25 ⛏ Fast Castle
25 1,211 12:03 20:25 31:28 ⛏ Fast Castle
23 1,126 10:59 15:15 — ⛏ Fast Castle
22 1,104 11:31 16:01 35:25 ⛏ Fast Castle
13 661 10:06 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,545 20,676 11,955 3,200 54,376 66,370
19,410 13,185 13,735 3,100 49,430 55,165
20,800 11,145 11,720 2,980 46,645 63,674
16,130 17,069 9,600 1,940 44,739 50,781
15,405 9,489 11,525 1,050 37,469 39,327
12,955 11,175 3,270 1,150 28,550 29,213
10,840 3,610 4,500 470 19,420 19,948
2,195 2,040 50 0 4,285 5,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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