AoeStats
← 沙正街小霸王

Fortress

509592620Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 2m 16s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
974
+14
🇹🇼 Burmese · Taiwan
963
+15
🇨🇳 Teutons · China
939
+16
🇨🇳 Aztecs · China
934
+16
🇹🇷 Vietnamese · Türkiye
957
-16
🇩🇪 Berbers · Germany
950
-16
🇬🇧 Maya · United Kingdom
938
-15
🇹🇷 Celts · Türkiye
900
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 113 — — —
28 63 — — —
24 55 — — —
24 54 — — —
18 42 — — —
10 23 — — —
8 19 — — —
7 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 200 0 0 800 620
300 200 0 0 500 195
350 100 0 0 450 335
250 100 50 0 400 191
100 200 50 0 350 420
150 200 0 0 350 290
100 200 0 0 300 244
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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