AoeStats
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Arena

510247976Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 31m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
976
+15
🇨🇴 Slavs · Colombia
952
+16
🇦🇺 Romans · Australia
959
-43
🇦🇺 Mongols · Australia
952
-44
Player eAPM Actions Feudal Castle Imperial Opening
19 612 12:33 16:16 21:31 ◆ FC into Fast Imp
14 435 11:29 16:00 — ⛏ Fast Castle
7 222 11:02 28:57 — ⚔ Archer Rush
7 236 13:51 26:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,485 5,970 3,525 100 17,080 18,475
6,850 7,438 1,865 300 16,453 19,964
5,625 3,865 1,450 0 10,940 11,572
5,105 3,885 1,730 0 10,720 14,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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