AoeStats
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Black Forest

510395192Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 58m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Persians · Hungary
857
+12
🇭🇺 Spanish · Hungary
817
+13
🇭🇺 Franks · Hungary
623
+21
🇪🇸 Byzantines · Spain
816
-38
🇪🇸 Spanish · Spain
790
-17
🇪🇸 Khmer · Spain
648
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,820 11:06 19:08 38:57 ⛏ Fast Castle
19 1,139 11:30 14:56 30:51 ⛏ Fast Castle
17 1,016 9:22 20:18 35:50 ⛏ Fast Castle
17 1,022 12:36 16:49 36:54 ⛏ Fast Castle
16 929 12:00 20:43 35:27 ⛏ Fast Castle
13 791 13:34 17:06 36:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,905 22,835 29,220 3,315 90,275 103,152
31,225 24,598 25,400 3,550 84,773 110,547
23,685 19,396 18,875 605 62,561 90,510
21,335 15,234 14,005 2,480 53,054 83,315
18,475 20,931 10,275 1,600 51,281 63,872
18,170 11,355 9,950 2,970 42,445 56,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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