AoeStats
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Black Forest

510361372Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 52m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Franks · Hungary
560
+19
🇨🇱 Mapuche · Chile
500
+21
641
-20
🇷🇴 Huns · Romania
608
-48
Player eAPM Actions Feudal Castle Imperial Opening
18 956 13:17 17:43 34:58 ⛏ Fast Castle
17 920 11:44 18:38 33:16 ⛏ Fast Castle
11 603 11:32 21:40 40:01 ⛏ Fast Castle
6 295 16:14 25:41 38:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,320 22,409 18,085 675 72,489 76,063
32,615 9,099 14,155 2,850 58,719 66,608
13,850 6,955 7,650 3,090 31,545 40,301
10,630 9,523 7,360 2,255 29,768 35,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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