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Fortress

509938021Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 45m 4s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1344
+14
🇪🇸 Japanese · Spain
1293
+16
🇪🇸 Turks · Spain
1140
+23
🇦🇷 Spanish · Argentina
1327
-19
🇦🇷 Cumans · Argentina
1326
-19
🇦🇷 Mongols · Argentina
1226
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,951 6:57 22:48 34:59
41 1,835 6:47 13:47 27:55 ⛏ Fast Castle
31 1,398 8:30 13:44 30:31 ⛏ Fast Castle
27 1,227 6:39 12:34 40:29 ⛏ Fast Castle
26 1,175 8:02 12:28 38:52 ⛏ Fast Castle
23 1,059 7:45 12:16 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,170 12,785 13,760 1,235 59,950 64,301
19,450 15,825 8,480 755 44,510 49,798
11,950 12,465 10,070 950 35,435 45,195
12,695 13,475 5,120 1,600 32,890 38,402
15,170 10,245 5,630 1,475 32,520 40,058
10,830 7,712 5,540 875 24,957 31,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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