AoeStats
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MegaRandom

509302679Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 86m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Teutons · Greece
635
+7
🇪🇸 Hindustanis · Spain
625
+7
🇨🇳 Italians · China
475
-9
🇪🇸 Byzantines · Spain
338
-5
Player eAPM Actions Feudal Castle Imperial Opening
20 1,712 22:42 28:02 42:45 ⛏ Fast Castle
16 1,419 22:32 33:26 60:17 ⛏ Fast Castle
13 1,162 22:56 28:42 56:07 ⛏ Fast Castle
12 1,014 16:32 23:52 36:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,620 30,638 25,865 5,200 86,323 91,617
30,155 30,943 7,055 4,520 72,673 92,178
24,970 24,157 9,325 4,135 62,587 78,354
12,755 10,205 6,835 3,550 33,345 34,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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