AoeStats
← Ren Majestic

MegaRandom

506442268Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 40m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1435
+14
🇪🇸 Tatars · Spain
1392
+15
🇨🇱 Wei · Chile
1384
-15
🇨🇴 Mongols · Colombia
1380
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,062 8:43 23:04 37:21 ⚔ Scouts into Skirms
47 1,911 9:18 25:00 37:55 ⚔ Archer Rush
37 1,497 9:43 23:56 — ⚔ Scout Rush
26 1,063 11:21 18:18 —

Resources

Player Food Wood Gold Stone Spent Collected
10,465 11,421 5,875 2,050 29,811 31,402
9,240 10,341 7,560 890 28,031 30,715
10,130 6,087 3,445 1,595 21,257 22,612
7,975 5,149 1,530 100 14,754 16,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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