AoeStats
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Arena

510286290Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 51m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1074
+12
🇮🇳 Cumans · India
922
+18
🇳🇱 Spanish · Netherlands
919
+19
🇨🇳 Huns · China
917
+19
🇦🇺 Wu · Australia
1008
-18
🇦🇷 Franks · Argentina
990
-17
🇦🇺 Ethiopians · Australia
971
-17
🇦🇺 Huns · Australia
948
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,052 12:23 16:14 34:44 ⛏ Fast Castle
33 1,673 10:07 14:19 29:40 ⛏ Fast Castle
30 1,548 12:20 17:26 30:43 ⛏ Fast Castle
28 1,435 10:41 20:00 42:28
26 1,344 10:30 19:16 34:04 ⚔ Archer Rush
22 1,111 10:34 14:48 31:50 ⛏ Fast Castle
14 712 10:53 15:42 43:12 ⛏ Fast Castle
14 699 10:11 21:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,805 24,795 16,160 3,035 67,795 77,677
28,955 17,505 18,660 1,930 67,050 81,332
27,525 14,420 17,605 1,500 61,050 65,931
26,450 13,975 17,510 2,395 60,330 72,311
27,175 11,215 14,185 2,080 54,655 66,511
18,595 12,894 10,145 2,410 44,044 45,018
15,695 14,288 8,105 1,695 39,783 42,614
16,505 7,910 8,220 325 32,960 39,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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