AoeStats
← [♛I.A.♛] Ahorsy

Black Forest

510931549Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 70m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
734
+14
🇦🇷 Bulgarians · Argentina
647
+26
🇦🇷 Persians · Argentina
482
+23
🇲🇽 Aztecs · Mexico
847
-25
🇲🇽 Celts · Mexico
643
-17
🇲🇽 Sicilians · Mexico
527
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,042 11:48 25:54 52:12 ⚔ Towers into Archers
19 1,307 12:49 19:47 43:24 ⛏ Fast Castle
18 1,233 14:38 42:39 —
16 1,110 14:20 33:24 47:05 ⚔ Drush
9 626 12:19 22:54 41:12 ⛏ Fast Castle
6 432 25:02 37:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,300 50,630 32,605 5,420 120,955 132,068
26,380 20,661 15,495 2,020 64,556 95,592
18,790 16,522 12,975 2,430 50,717 78,963
18,550 9,076 7,800 975 36,401 67,483
15,110 7,275 1,835 1,645 25,865 35,505
5,480 6,699 2,160 380 14,719 18,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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