AoeStats
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Fortress

509163910Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 50m 52s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Khmer · Switzerland
1110
+14
🇯🇵 Cumans · Japan
1014
+18
🇨🇿 Britons · Czechia
1082
-17
🇨🇿 Hindustanis · Czechia
1035
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,885 7:03 12:58 27:31 ⛏ Fast Castle
23 1,178 8:21 12:12 25:32 ⛏ Fast Castle
14 720 7:40 17:38 26:37 ⚔ M@A Rush
13 640 6:27 17:49 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,275 15,535 10,060 2,900 65,770 84,849
17,980 16,660 17,575 1,820 54,035 69,511
22,400 16,095 12,680 2,150 53,325 63,506
10,400 5,605 3,740 850 20,595 22,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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