AoeStats
← Vivement Dimanche

Arabia

510488390Analyzed
1v1 RM · 1d ago on Oct 1, 2026· 49m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vietnamese · Belgium
1011
+14
🇸🇦 Huns · Saudi Arabia
971
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,959 10:19 15:33 38:55 ⛏ Fast Castle
33 1,613 10:00 22:15 42:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,145 16,392 12,395 1,800 50,732 54,783
21,955 13,915 10,915 3,000 49,785 52,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.