AoeStats
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Arena

509231938Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 9m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1253
+12
🇦🇷 Khmer · Argentina
1124
+17
🇦🇷 Chinese · Argentina
1111
+18
🇦🇷 Franks · Argentina
1051
+20
🇨🇴 Bohemians · Colombia
1178
-18
🇦🇷 Bulgarians · Argentina
1155
-17
🇦🇷 Mongols · Argentina
1129
-16
🇪🇸 Ethiopians · Spain
1127
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 459 — — —
42 400 — — —
34 327 — — —
32 309 — — —
27 253 — — —
25 241 — — —
24 229 — — —
6 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 375 50 0 2,175 2,894
1,600 200 50 0 1,850 1,924
1,650 150 50 0 1,850 1,842
1,050 250 50 0 1,350 1,099
900 200 0 0 1,100 1,637
800 225 0 0 1,025 1,101
450 125 0 0 575 1,073
250 0 0 0 250 334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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