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Lombardia

508985161Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 42m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1130
+17
🇨🇳 Franks · China
1119
+17
🇨🇴 Byzantines · Colombia
1109
+18
🇦🇷 Mongols · Argentina
1167
-25
🇦🇷 Aztecs · Argentina
1156
-18
🇪🇸 Byzantines · Spain
1123
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 2,660 10:00 22:21 33:29 ⚔ M@A Rush
46 1,971 10:48 15:18 39:11 ⛏ Fast Castle
43 1,834 11:12 20:35 33:56 ⛏ Fast Castle
33 1,413 9:21 28:31 34:11 ⚔ Archers into Towers into Fast Imp
25 1,090 11:21 22:33 34:39 ⚔ Scout Rush
23 975 10:28 25:08 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,535 10,698 10,470 2,950 43,653 46,619
17,415 10,920 6,235 1,525 36,095 43,953
12,430 11,327 4,510 1,755 30,022 34,470
12,310 8,147 4,475 175 25,107 29,241
7,750 9,211 6,330 850 24,141 27,536
8,215 6,701 3,230 635 18,781 19,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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