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Lombardia

508979087Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 54m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1200
+14
🇨🇱 Persians · Chile
1165
+16
🇨🇱 Italians · Chile
1150
+16
🇦🇷 Georgians · Argentina
1172
-16
🇺🇸 Poles · United States
1157
-15
🇪🇸 Spanish · Spain
1138
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,319 9:05 18:19 32:52 ⚔ Scouts FC
50 2,716 11:00 26:36 38:50 ⚔ Scout Rush
46 2,503 11:20 18:55 36:59 ⛏ Fast Castle
40 2,163 10:36 14:45 33:16 ⛏ Fast Castle
28 1,509 11:37 18:28 28:45 ⛏ Fast Castle
22 1,229 10:50 15:51 38:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,525 17,747 24,585 850 72,707 86,543
33,010 24,045 11,970 3,115 72,140 87,033
30,510 13,090 19,980 925 64,505 69,035
26,175 27,979 5,455 1,595 61,204 75,163
21,605 21,144 8,270 2,435 53,454 56,983
14,005 20,812 11,110 3,170 49,097 57,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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