AoeStats
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Migration

504037599Analyzed
1v1 RM · 27d ago on Sep 3, 2026· 55m 26s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
741
+17
🇸🇪 Japanese · Sweden
755
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,107 12:03 20:46 49:30 ⛏ Fish Boom into Fire Galleys FC
15 846 11:28 18:52 52:30 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,245 19,743 9,455 2,250 48,693 49,708
14,275 17,220 9,740 3,130 44,365 47,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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