AoeStats
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Pilgrims

507267815Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 72m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
967
+16
🇨🇳 Bohemians · China
966
+16
🇨🇳 Khmer · China
965
+16
🇧🇪 Burgundians · Belgium
945
+17
🇹🇼 Poles · Taiwan
989
-18
🇨🇳 Wei · China
966
-16
🇹🇼 Chinese · Taiwan
957
-16
🇫🇷 Khmer · France
930
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,766 16:20 21:51 42:24 ⛏ Fast Castle
31 2,223 14:55 25:32 40:32 ⚔ Fish Boom into Drush into Fire Galleys into Archers
28 2,041 12:45 22:46 46:59 ⚔ Fish Boom into M@A
21 1,547 12:31 16:40 28:43 ⛏ Fast Castle
18 1,326 13:54 21:40 33:39 ⚔ Drush into Archers
16 1,195 13:42 23:11 42:27 ⛏ Fish Boom FC
15 1,099 13:34 18:27 38:26 ⛏ Fish Boom FC into Fire Galleys
10 757 14:24 23:30 27:01 ⚔ Fish Boom into M@A into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,195 65,915 16,950 3,240 116,300 126,411
37,125 14,450 13,260 2,300 67,135 70,157
28,945 22,505 9,525 3,655 64,630 72,653
31,365 8,885 18,600 3,450 62,300 92,829
13,895 25,655 13,275 2,450 55,275 63,342
8,630 25,310 15,375 2,800 52,115 68,866
16,210 18,795 10,910 1,070 46,985 52,189
6,410 6,515 2,030 2,910 17,865 17,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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