AoeStats
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Arena

510527373Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 38m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
1077
+13
1037
+15
🇨🇳 Franks · China
980
+44
🇨🇳 Teutons · China
956
+19
🇧🇷 Byzantines · Brazil
1109
-19
🇨🇳 Wei · China
987
-15
🇨🇳 Burgundians · China
984
-15
🇨🇴 Persians · Colombia
983
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,594 10:53 14:54 33:45 ⛏ Fast Castle
37 1,438 8:51 13:22 31:12 ⛏ Fast Castle
28 1,078 11:19 16:40 33:03 ⛏ Fast Castle
25 959 11:54 15:55 30:26 ⛏ Fast Castle
23 902 10:54 14:49 29:12 ⛏ Fast Castle
21 790 10:06 16:39 32:06 ⛏ Fast Castle
15 570 11:32 18:02 — ⛏ Fast Castle
15 595 12:12 22:33 33:37 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,565 13,275 9,730 4,250 46,820 48,454
19,955 11,750 9,125 2,350 43,180 49,390
16,235 10,375 7,260 4,400 38,270 43,457
L
17,140 9,745 8,365 1,650 36,900 40,158
17,515 9,570 6,760 2,350 36,195 42,530
16,955 9,150 7,055 1,010 34,170 46,667
10,865 6,810 1,970 2,250 21,895 27,232
9,470 6,960 1,970 850 19,250 28,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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