AoeStats
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Arena

510459457Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 27m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1159
+12
🇨🇴 Persians · Colombia
1118
+13
1066
+16
🇵🇪 Cumans · Peru
1048
+16
🇨🇳 Mongols · China
1128
-16
1070
-15
🇨🇳 Huns · China
1041
-14
🇭🇳 Sicilians · Honduras
1007
-33
Player eAPM Actions Feudal Castle Imperial Opening
36 983 12:00 18:56 23:36 ◆ FC into Fast Imp
33 920 8:25 17:38 — ⛏ Fast Castle
30 835 10:07 14:56 — ⛏ Fast Castle
27 753 9:37 — —
23 648 11:25 15:15 — ⛏ Fast Castle
23 632 11:18 21:22 — ⛏ Fast Castle
19 521 9:51 15:40 — ⛏ Fast Castle
8 215 14:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,400 5,645 2,535 100 15,680 16,101
5,880 5,670 3,600 0 15,150 16,095
4,905 5,165 1,460 850 12,380 13,066
5,870 4,930 1,065 100 11,965 12,130
5,655 4,560 595 300 11,110 14,065
5,825 3,455 250 855 10,385 12,640
4,775 3,700 585 855 9,915 12,658
2,715 1,635 200 180 4,730 6,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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