AoeStats
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Arena

508201886Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 40m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1216
+15
🇭🇰 Magyars · Hong Kong SAR China
1176
+17
🇸🇪 Saracens · Sweden
1173
+17
🇪🇸 Bohemians · Spain
1129
+18
🇮🇳 Chinese · India
1241
-19
🇻🇳 Vikings · Vietnam
1199
-17
🇹🇼 Slavs · Taiwan
1177
-16
1138
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,110 11:21 16:56 35:51 ⛏ Fast Castle
28 1,147 10:22 16:32 34:35 ⛏ Fast Castle
25 1,001 11:37 15:44 33:07 ⛏ Fast Castle
25 1,028 10:54 14:56 29:17 ⛏ Fast Castle
22 898 11:07 15:08 30:39 ⛏ Fast Castle
21 859 12:26 16:53 — ⛏ Fast Castle
19 753 11:14 14:57 — ⛏ Fast Castle
17 697 12:51 16:44 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,060 9,110 11,575 2,800 47,545 51,101
17,665 8,920 7,985 4,255 38,825 43,113
14,815 10,590 6,135 5,400 36,940 42,238
11,850 12,845 8,035 1,690 34,420 41,649
14,855 8,865 7,165 1,650 32,535 41,768
9,345 10,960 5,335 3,350 28,990 33,614
6,625 5,580 450 950 13,605 14,941
4,575 4,120 470 395 9,560 11,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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