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Pilgrims

507984944Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1176
+16
🇹🇼 Japanese · Taiwan
1175
+16
🇦🇺 Romans · Australia
1168
+16
🇨🇳 Khitans · China
1158
+16
🇰🇬 Hindustanis · Kyrgyzstan
1204
-18
🇬🇧 Persians · United Kingdom
1170
-16
1153
-15
🇪🇸 Khmer · Spain
1139
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,829 10:04 22:24 — ⛏ Fish Boom into Galleys FC
34 1,528 12:11 19:14 34:39 ⛏ Fish Boom into Fire Galleys FC
31 1,394 11:52 22:42 36:52 ⛏ Fish Boom into Fire Galleys into Galleys FC
31 1,356 11:30 16:24 28:20 ⛏ Fish Boom FC
27 1,180 11:11 15:06 28:05 ⛏ Fast Castle
21 937 15:03 17:50 33:13 ⛏ Fish Boom FC
20 887 12:51 17:07 29:29 ⛏ Fish Boom FC
17 774 11:48 16:20 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,645 12,525 13,895 1,050 58,115 74,280
13,335 20,648 8,455 2,840 45,278 50,637
16,875 13,728 10,770 3,755 45,128 48,599
15,470 15,405 10,630 2,975 44,480 47,755
8,375 25,390 6,565 1,500 41,830 44,085
13,485 16,474 8,695 2,050 40,704 53,764
8,250 18,054 6,795 850 33,949 38,638
12,580 12,570 6,625 1,800 33,575 53,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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