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Pilgrims

507972687Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 57m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
1281
+14
🇮🇹 Armenians · Italy
1279
+14
🇪🇪 Romans · Estonia
1215
+16
🇨🇭 Byzantines · Switzerland
1166
+18
🇨🇳 Persians · China
1300
-19
🇮🇳 Georgians · India
1267
-17
🇮🇩 Portuguese · Indonesia
1171
-13
1166
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,073 12:21 20:31 39:13 ⛏ Fish Boom FC
36 2,076 12:00 20:40 36:08 ◆ Galleys FC
34 1,984 11:13 16:35 44:03 ⛏ Fish Boom FC
33 1,890 11:16 14:58 33:45 ⛏ Fish Boom FC
28 1,643 14:14 20:15 31:49 ⛏ Fish Boom FC
24 1,375 10:09 17:29 35:08 ⛏ Fish Boom into Fire Galleys FC
21 1,213 12:50 21:47 — ⚔ Fish Boom into Fire Galleys into Scouts
20 1,137 13:10 21:16 48:33 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
28,140 32,233 13,395 2,645 76,413 79,041
12,375 32,175 26,315 4,610 75,475 85,560
26,675 34,215 12,625 1,275 74,790 76,825
34,885 21,350 8,320 3,100 67,655 71,919
11,285 27,843 23,005 3,750 65,883 70,031
22,985 22,678 17,670 1,265 64,598 86,906
5,315 12,215 3,125 1,080 21,735 25,939
8,525 8,930 3,270 560 21,285 24,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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