AoeStats
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Arena

507915191Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 58m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1237
+13
🇻🇳 Franks · Vietnam
1192
+15
🇦🇺 Bulgarians · Australia
1149
+17
1149
+17
🇸🇻 Mapuche · El Salvador
1200
-17
🇺🇸 Vietnamese · United States
1167
-15
🇹🇼 Bohemians · Taiwan
1164
-15
🇨🇳 Magyars · China
1149
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,324 10:25 15:33 32:33 ⛏ Fast Castle
37 2,164 11:24 15:32 31:01 ⛏ Fast Castle
36 2,091 11:06 16:06 31:49 ⛏ Fast Castle
32 1,898 11:07 15:18 29:36 ⛏ Fast Castle
31 1,830 9:40 17:56 32:07 ⛏ Fast Castle
25 1,462 11:49 15:37 29:55 ⛏ Fast Castle
20 1,160 10:38 15:21 29:50 ⛏ Fast Castle
9 547 10:42 16:23 36:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,940 53,115 16,615 6,530 123,200 128,088
46,375 20,460 15,255 1,740 83,830 95,679
38,360 33,910 8,975 1,200 82,445 83,987
24,800 26,890 23,970 2,815 78,475 100,822
36,040 18,900 16,905 4,300 76,145 91,886
42,685 17,145 12,080 3,305 75,215 79,751
25,770 12,610 18,390 4,200 60,970 68,243
10,025 8,973 2,510 2,920 24,428 31,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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