AoeStats
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Socotra

505871976Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 38m 48s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1184
+14
🇨🇳 Inca · China
1171
+15
1145
+16
🇹🇼 Malay · Taiwan
1137
+16
🇨🇳 Saracens · China
1219
-17
🇪🇸 Franks · Spain
1179
-17
🇪🇸 Cumans · Spain
1133
-15
🇨🇳 Huns · China
1050
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,614 8:20 19:40 — ⚔ M@A into Archers
32 1,256 13:10 20:38 — ⛏ Fast Castle
26 998 13:45 19:09 34:12 ⛏ Fast Castle
19 725 11:19 16:16 32:20 ⛏ Fast Castle
17 679 13:53 19:22 — ⛏ Fast Castle
16 618 11:24 16:45 — ⛏ Fast Castle
11 413 10:58 23:32 — ⛏ Fast Castle
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,965 8,710 3,230 950 24,855 36,798
7,605 4,865 3,725 765 16,960 22,103
6,325 5,440 2,205 2,450 16,420 23,595
4,650 7,750 3,670 0 16,070 17,054
4,435 4,666 625 100 9,826 12,607
4,370 3,305 665 975 9,315 9,663
3,460 2,530 700 125 6,815 7,486
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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