AoeStats
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African Clearing

510738282Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 31m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
1559
+18
🇹🇼 Huns · Taiwan
1529
+19
🇳🇱 Shu · Netherlands
1507
+20
🇳🇱 Ethiopians · Netherlands
1497
+20
🇨🇳 Burgundians · China
1603
-20
🇨🇳 Slavs · China
1602
-20
🇨🇳 Maya · China
1601
-19
🇭🇰 Byzantines · Hong Kong SAR China
1569
-18
Player eAPM Actions Feudal Castle Imperial Opening
61 1,948 12:44 19:43 — ⚔ Scouts into Skirms
54 1,714 12:01 23:47 — ⚔ Scout Rush
54 1,700 14:15 18:27 — ⚔ FC into Archers
47 1,497 13:05 23:19 — ⚔ Archer Rush
40 1,271 11:49 23:12 — ⚔ Archer Rush
38 1,220 13:36 18:46 — ⛏ Fast Castle
34 1,072 13:23 18:14 —
28 901 13:26 17:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,535 8,943 3,950 300 19,728 19,502
8,230 5,200 1,835 1,060 16,325 15,869
6,425 5,464 3,920 400 16,209 15,757
6,360 6,309 2,435 430 15,534 15,545
7,295 6,078 1,070 425 14,868 15,144
5,525 5,992 2,050 1,150 14,717 16,171
5,150 5,324 2,440 200 13,114 13,106
5,170 4,579 1,250 305 11,304 11,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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