AoeStats
← 騷護士

African Clearing

510286399Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 9m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
1651
+10
🇹🇼 Lithuanians · Taiwan
1583
+12
🇬🇧 Malians · United Kingdom
1576
+13
🇫🇷 Maya · France
1538
+14
🇻🇳 Celts · Vietnam
1599
-16
🇹🇼 Spanish · Taiwan
1493
-12
🇦🇺 Hindustanis · Australia
1463
-11
🇸🇪 Slavs · Sweden
1445
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 569 — — —
53 493 — — —
35 326 — — —
33 309 — — —
32 304 — — —
28 259 — — —
25 236 — — —
25 239 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 728 50 100 2,078 1,843
1,700 375 0 0 2,075 2,257
1,350 535 50 100 2,035 1,519
1,070 605 50 100 1,825 1,452
1,500 302 0 0 1,802 1,720
1,050 512 50 100 1,712 1,367
950 450 0 100 1,500 1,044
700 525 0 100 1,325 981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.