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Rage Forest 2026

509942383Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 54m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Portuguese · Czechia
1438
+15
🇺🇸 Georgians · United States
1356
+18
🇳🇴 Gurjaras · Norway
1249
+22
🇳🇴 Magyars · Norway
1213
+24
🇩🇪 Vikings · Germany
1414
-20
🇮🇳 Teutons · India
1410
-20
🇩🇪 Malians · Germany
1401
-20
🇧🇷 Romans · Brazil
1374
-19
Player eAPM Actions Feudal Castle Imperial Opening
65 3,516 11:07 15:37 33:01 ⛏ Fast Castle
52 2,812 11:11 15:52 29:45 ⛏ Fast Castle
51 2,777 10:29 22:21 34:55 ⚔ M@A into Archers
45 2,456 10:37 15:23 32:00 ⛏ Fast Castle
41 2,214 10:08 19:37 30:23 ⚔ Towers FC
41 2,231 12:12 19:56 31:25 ⛏ Fast Castle
37 2,017 11:00 15:17 29:27 ⛏ Fast Castle
30 1,643 14:08 19:57 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,165 38,256 25,810 3,765 105,996 110,893
25,845 32,665 17,610 4,350 80,470 99,201
46,305 16,132 15,930 1,825 80,192 88,607
25,445 32,979 18,995 1,655 79,074 88,255
36,665 23,685 14,810 3,705 78,865 85,164
23,370 21,610 19,320 2,375 66,675 81,825
21,300 20,917 8,730 1,340 52,287 65,211
19,800 16,727 9,440 2,335 48,302 49,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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