AoeStats
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Socotra

505546876Analyzed
4v4 RM · 21d ago on Sep 9, 2026· 26m 31s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Celts · Czechia
1635
+12
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1535
+16
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1502
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🇹🇷 Malay · Türkiye
1435
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🇺🇸 Burgundians · United States
1722
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🇺🇸 Inca · United States
1565
-18
🇺🇸 Bohemians · United States
1459
-13
🇺🇸 Tupi · United States
1426
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 1,707 8:39 21:28 — ⚔ Scout Rush
54 1,439 8:42 25:10 — ⚔ Towers FC
49 1,309 8:26 23:31 — ⚔ Towers FC
49 1,308 9:37 24:02 — ⚔ Scout Rush
45 1,186 9:23 — —
42 1,103 12:49 — —
42 1,111 10:22 23:48 — ⛏ Fast Castle
33 867 8:49 22:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,615 3,932 1,050 100 13,697 14,547
6,830 4,367 1,920 100 13,217 13,837
7,385 3,454 2,030 100 12,969 13,415
7,450 3,490 520 0 11,460 12,915
4,575 4,841 1,050 730 11,196 12,725
4,835 3,238 500 250 8,823 10,337
4,215 2,833 555 875 8,478 8,695
2,175 1,921 50 750 4,896 4,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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